New Jabbawockeez single out now
JabbaWockeeZ + Bangerz = new single "Robot Remains," mixed by yours truly. Get it on iTunes or check out an article in the LA Times music blog here http://bit.ly/9GjY6C
Stay tuned for the full length album.
Slate Digital Trigger – Hands On
Big in Japan!
Sway Penala's "My Story" is currently #1 on the Japanese iTunes charts. The album hits stores stateside this Tuesday, May 18th. Roland and I produced six of the fifteen songs including the single "Lovely Lady," and I mixed eight tunes on the record. This one was almost 3 years in the making and everything is finally coming together. The single is set up to go into U.S. radio rotation in all major markets sometime in the next month or two. *fingers crossed* this one could get big.
Stillwell Audio = Awesome
So I'm not sure how I missed these (probably because I am off in Pro Tools land and forget to check out all the amazing developments happening in the VST and AU plug-in world) but I just recently checked out the plug-ins from Stillwell Audio and they are so beyond legit. I am really digging the "Event Horizon" clipper/limiter, it's freaking incredible. Most brick wall limiters let you get things loud, which is nice, but they tend to pump, jack the imaging and add a lot of color to the signal and sometimes that's not cool. Mastering engineers will often forgo a brick wall limiter in favor of just clipping the front end of some really hi-end A/D converters (obviously you must do this very carefully and you can definitely tell when you've pushed to far). Anyways, Event Horizon kind of emulates this practice in the box, and while you can't use it like a L2 style brickwall limiter, and you definitely have to know when to stop, it sounds so much better than your standard "look-ahead" style limiter on mixes where maximum RMS is not required (read: mixes that don't need to be ridiculously loud for "competitive" reasons). Event horizon is also pretty sweet on drum tracks, you can push your kick and snare into it just enough to get the transients to settle into the mix while not eating them alive like most limiters. Recently I was mixing a sort of "Beatles meets Beck" style tune and this really captured the drum sound I was after, a little distorted and ruckus but not like running your drum bus through sans amp kind of ruckus.
Sadly, the Stillwell stuff is currently only available as VST or AU, as is the case with a lot of the little one man development teams that either can't afford, can't get approved, or simply have no desire to acquire Avid's SDK. Using FXpansion's VST to RTAS wrapper is necessary but seems to be working fine with all of the plug-ins I've tried so far. Many of them induce a mean latency that causes the delay compensation in HD to go nuts, so I generally have been using them directly on audio tracks before any TDM plug-ins or on the mix bus with the delay compensation manually disabled (it's the mix bus, everything is going through it so it doesn't need delay compensation). Unfortunately, dealing with Pro Tools HD's piss poor delay compensation system is something I am all too familiar with as the UAD system I use creates some mean delay problems, especially when you start using them on sub-mixes and routing second order sends. Seriously, Avid needs to give us more than 4000 samples of delay compensation, which was cool like 6 years ago when it came out, but that is just not enough for the plug-ins on the market these days. I'm totally willing to forgo some extra DSP if it could be bumped up to over 8000 samples.
At any rate, you should definitely check out the stuff Stillwell is coding, a lot like the Massey gear it is super fresh and costs almost nothing.
Free 24 hour pass to Lynda.com training library
Use this link here to get a free 24 hour pass to check out the lynda.com training library. Free 24 hour pass to lynda.com.
This is hot
http://yourstru.ly/2010/05/04/donwill-love-junkie-wallpaper-live-remix/
Bay area artist Ricky Reed of Wallpaper remixing Donwill featuring the Park.
Featured on Lynda.com blog
http://blog.lynda.com/2010/04/09/elastic-audio-throwback-to-dj-record-manipulation-but-better/
From my new drum editing course
You’ll spend your life waiting… (Rant)
So I'm lurking around on one of the more notorious audio message boards (you know the one, rhymes with "deer butts") and I am checking out some of the buzz over an unreleased plug-in currently in development (I wont mention the plug-ins name because I have no gripe with the developers and actually think it could be an interesting piece of software). Anyway, the usual listening tests, commentary and e-peen measuring ensued, the trolls came out with their classic "null tests," everything played out as expected, business as usual.
The bulk of the responses to this new plug-in were surprisingly positive, like I said, I think it could be a cool addition to a mixers toolkit but I won't know for sure until I actually try it. But what amazed me the most was the number of posts from people fretting over the pending release date and how they would have to hold off on all their mixing projects until it came out, and we're talking weeks not days. Site unseen, holding back mixes for something that isn't even available to demo because of two audio samples created by the company that is selling the product sound, "pretty good." Are you serious? I can't believe how people continue to not get it, believing that their mixes suck solely because of their lack of some "magic bullet," that once obtained, will allow them to transcend space-time and instantly become a better mixer; a mixer with taste, vision and a command of esthetics. By the way these posts we're laid out you'd think Pfizer was in clinical trials with a pill for creative inspiration, "Creativia® - the viagra for your other brain."
I could understand the first few times an amazing new plug-in or technology was announced that people might adopt this mentality, but common, the industry has been getting over on audio engineers for years with this kind of marketing bravado. It is almost like the latest plug-in is advertised and hyped like it was the latest weight loss scheme, and people are so afraid of accepting reality. Writing, recording, producing, mixing and mastering great music takes a lot of trips to the old wood shed. Practice, patience, and time to develop sensible tastes and understand the big picture. If a musician told you, "I have the most incredible song in my head, but I'm waiting for my new guitar to ship before I work it out," you would probably laugh at them. Better yet, if an unhealthy, overweight friend told you, "I'm waiting for this new diet book to be released next month before I start trying to lose weight," you would probably just shake your head in disbelief. Waiting to work on a mix for a plug-in you haven't even demoed, let alone learned and integrated into your workflow is just a shame. Placing these kinds of artificial limitations on yourself will only perpetuate the idea that there is a magic bullet out there and you will end up just waiting some more when the next plug-in in announced.
Reading these posts reminded me of a story my favorite mastering engineer told me the last time I was in a session with him. He told me that he gets a call at least once a week from some amateur fader jockey claiming that the only reason they need to hire him is because they don't have the quarter million dollars worth of gear that he has. These callers place so little value in the human element a mastering engineer adds to the point of being verbally confrontational. This made me so sad, but I totally believed him. It is not hard to believe, especially here in the silicon valley, that there are purely logic-centered people who feel that music engineering, especially mixing and mastering, is a completely objective set of skills and can be understood like any other software program or hardware schematic. This group insists that simply by having access to the tool and the operating manual will allow them to get the results they desire in a very short amount of time. It's the "hell, if I can program this software, using it to make better music should be a piece of cake" mentality of many of these aggressively logical, tech savvy folks that tends to perpetuate this type of behavior (hint: they are generally the same types that spend more time posting on forums than actually working on music).
The reason I wanted to share these insights is not to belittle or berate this kind of mindset, but hopefully shed some light on the mistakes that I made so many times earlier in my career. You see, I was that dude who would hang on every software release, and pine for the latest audio hardware, pre-amp, or mic. I figured, shit, after programming my own modem drivers for linux, how hard can this mixing stuff be? Maybe it is a necessary part of growing into your own skin as an engineer, but a part of me wants to think that if someone politely tapped me on the shoulder and said, "hey kid, you wanna know the big secret? It's practice, time and patience, and even then you wont know everything." There is no doubt that great gear, both hardware and software, is a necessary part of any professionals toolkit, but at the end of the day they are just tools. Tools that provide incremental improvements to your workflow as you acquire the knowledge and experience to implement them into your work. Becoming a better mixer, producer, songwriter, or musician is an incremental and iterative process rather than a sudden paradigm shift in understanding, courtesy of some magic bullet plug-in, tip or tool. The sooner you understand this the sooner you can get on with your life and start worrying about the real magic element in art, the human element.
So my humble suggestion is, don't wait for that plug-in, microphone, pre-amp, guitar, or *insert piece of audio gear here* to work on your art. Do yourself the favor of giving your skills and ears the benefit of the doubt. Take control of you own destiny and own up to the results, good or bad. Remember, the path to excellence in any artistic endeavor is never ending and uniquely different for everyone, don't let a corporate road map of product releases sully the journey .
Two New Courses! Autotune and Drum Editing
Want to sound like T-pain? Don't want to sound like T-Pain? Eitherway check out my new course in the Lynda.com OTL on Autotune.
Drums out of time? Sound like crap? You need Pro Tools 8: Editing Drums with beat Detective and SoundReplacer, just out today.
Check out the free videos of both new titles.
Cheers,
Brian
